AI Insights · Timothy · June 2025
Top Sengoku Games Performance in South America: Q2 2025
Explore the performance trends of the top Sengoku games on a unified platform in South America during Q2 2025, focusing on downloads, revenue, and active users.
In the second quarter of 2025, the top Sengoku games have shown varied performance metrics across South America on a unified platform. Here's a closer look at the trends:
Great Conqueror 2: Shogun by EasyTech Games saw its weekly revenue peak at $226 in late April, followed by a fluctuating trend, closing the quarter at $80. Active users remained low, with a slight increase to 3 in early June before dropping back to 1 by mid-June.
Shogun's Empire: Hex Commander from Home Net Games experienced a steady weekly revenue, with a noticeable peak at $39 at the start of the quarter. Downloads were sporadic, with a maximum of 4 in early June, while active users declined from 26 to 17 by the quarter's end.
Ninja Village by Kairosoft had a consistent download rate, peaking at 38 in the first week of April. Revenue was highest in mid-April at $13, with intermittent earnings throughout the quarter.
Sengoku Fubu from BEKKO GAMES maintained a stable active user base, starting at 858 and gradually declining to 624 by the end of June. Revenue was minimal, with a brief peak at $12 in early April.
Shogun: Age of Dynasties by RoboBot Studio showed limited activity, with notable revenue of $6 in mid-April and almost no downloads.
These insights, sourced from Sensor Tower, provide a snapshot of the market dynamics and user engagement for Sengoku games in South America during this period. For more detailed analytics, visit Sensor Tower's platform.